Red Iron Labs is a virtual reality game, content, and platform company operating in the B2B and B2C sectors.
Founded in 2016 as a game company in Calgary, we specialize in VR (virtual reality), building multiplayer experiences, simulations, and hyper realistic AAA (“Triple A”) video-game level environments across many industries.
Our development team is led by Lloyd Summers, who has 30 years of experience in software development including mobile, web, enterprise and virtual experiences. Our creative team is led by Rosalinda Hernandez, whose specialization is culture – designing our products from a critical cultural lens and examining the relationship between humxn experience and technology.
Innovative VR solutions supporting neurological recovery, rehabilitation, and patient wellness.
Engaging education experiences that apply game mechanics to make learning fun and impactful.
Next-generation VR games designed for creativity, social connection, and immersive play.
Tailored VR and interactive technologies built to meet unique business and community needs.
Red Iron Labs | 2019-2023
Cultivate is an upcoming massive online open world game from Red Iron Labs. You can build spaces for music, art, exhibits, or even public events! The robust system allows you to create anything indoors, outdoors or of almost any type.
Read more: Calgary based Virtual Reality, Platform & Content CompanyLethbridge College | 2019 – 2022
CareGiVR is a VR training platform that enables care providers to interact with virtual patients who exhibit a wide range of emotions produced through AI and performance (motion & facial) capture.
YouthLink Calgary Police Interpretive Center | 2022
This presentation app for facilitating and reinforcing security lessons to children. It includes various game and quiz modules that are tied to an online safety and cybersecurity program.
Calgary Fire Department | 2021 – 2022
Home Fire Safety is part of Calgary Fire Department’s training initiatives for youth and other members of the community learn about the safe way to address fires within the home. The platform hosts different scenarios for use on PC and virtual reality.
Fletcher Technical Community College | 2021
Labvatar is a multi-user virtual reality laboratory that enables students to collaborate with teachers and each other, and complete real-world exercises virtually.
IndigeSTEAM | 2021 – 2022
Part cultural, part technical– this curriculum teaches Indigenous youth how to create a virtual reality game. Lessons include user design and experience, Unity functions, and creating 3D models in Blender & Zbrush.
University of Calgary | 2020 – 2022
Neuro RecoVR is a platform that enhances neuro-recovery through repetition, cognitive challenges, and physical therapy. The platform uses PC and virtual reality to target motor skills, vision, and cognition.
Red Iron Labs | 2022
A complex virtual reality and web simulation, designed to teach individuals about access through a virtual medical lab.
Red Iron Labs | 2020 – 2021
Designed for cross-training, education and virtual meetings – Social VR is our online platform for collaborating and working together using Virtual Reality! Each room is uniquely secured, ensuring your team always has their own space for collaboration.
We view technology as an extension of our community centered activism where we have the opportunity to create welcoming, inclusive, accessible spaces for all through our games, projects and VR simulations. Gaming is in our DNA and we have leveraged our skillset to apply game theory to educating and creating meaningful experiences. We believe that if you can dream it we can build it, and if we build it they will come.
Alberta has a dynamic, innovative economy that is building upon its strong resource development roots to position itself as the fastest growing Canadian tech hub. It is going through a re-birth of sorts, shedding its old identity and opening itself up to a whole new way of doing business. RIL is part of the new way of doing business.
We are mindful of our impact and in our projects, actively committed to equity in technology and economic reconciliation, and are guided by:
Red Iron Labs is grateful to Elder Sheldon First Rider for helping us in our land acknowledgement.
In the spirit of reconciliation, we honour and acknowledge Mohkinstsis and the traditional Treaty 7 territory of the Blackfoot Confederacy, Siksika, Kainai and Piikani, as well as the Stoney Nakoda and Tsuut’ina Nations. We acknowledge that this territory is the home to the Metis Nation of Alberta, Region 3 within the historical Northwest Metis homeland. We are grateful for the traditional Knowledge Keepers and Elders who are still with us today and those who have gone before us. We acknowledge all Nations, Indigenous and non, who live, work and play and help us steward this land, honour and celebrate this territory.
Red Iron Labs (aka "Red Iron", aka RIL) is a small studio hustling in Alberta to make technology accessible to all.
We created our motion capture studio with one goal in mind: To deliver an outstanding quality of animations. Our talented team of animators and motion designers have gone on to create amazing animated content for companies all over the world.
Built in the Northwest quadrant of Calgary, our very first volumetric studio is dedicated to high quality digital twins, digital replication and virtual holograms.
Our simulations are capable of being translated in over 20+ languages, and are powered by our professional voice over capture artists and our extended network.
Building business resilience is like training for a sport. This article explores how refining pitches, embracing feedback, and adopting a sports mindset have helped me
A game’s name isn’t just a label— it’s the first message players get. For us at Red Iron Labs, finding the right name for MRDRBRS
As we continue refining our approach in the game development industry, we’ve learned that pitching to game publishers is a completely different game compared to