Innovative VR solutions supporting neurological recovery, rehabilitation, and patient wellness.
Engaging education experiences that apply game mechanics to make learning fun and impactful.
Next-generation VR games designed for creativity, social connection, and immersive play.
Tailored VR and interactive technologies built to meet unique business and community needs.
Red Iron Labs | 2019-2023
Cultivate is an upcoming massive online open world game from Red Iron Labs. You can build spaces for music, art, exhibits, or even public events! The robust system allows you to create anything indoors, outdoors or of almost any type.
Read more: Calgary based Virtual Reality, Platform & Content CompanyRed Iron Labs | 2020 – 2021
Muffin Fight is an arena-style, high action multiplayer game developed for Virtual Reality! Players can bake muffins using many different recipes to create many different effects, and the last player standing wins!
Raconteur Games | 2020
A short VR game where you can fulfill the ultimate video game fantasy: petting the dog. Set in the beautiful opening sequence, you will experience a gorgeous hand-crafted art style and an adorable pup awaiting play time.
Read more: Calgary based Virtual Reality, Platform & Content CompanyZuldaxx Corp. | 2019 – 2020
Zuldaxx is a multiplayer online battle arena game. Journey to a real city and defeat 19 other players using portals to your advantage! Time is money friend! Pick your hero! Join the battle!
Read more: Calgary based Virtual Reality, Platform & Content CompanyRed Iron Labs | 2017
VectorWars VR is an arcade style space shooter, with full support for virtual reality players (Oculus, OSVR, HTC Vive) and non-virtual reality players (Gamepad, Keyboard & Mouse).
Red Iron Labs | 2016
This escape style game was one of the first games released as a VR Horror title. It was created in 2016 in preparation for E3 for the Razer booth for OSVR. We later added HTC Vive support, as well as patching any known issues and expanding on the content.
We view technology as an extension of our community centered activism where we have the opportunity to create welcoming, inclusive, accessible spaces for all through our games, projects and VR simulations. Gaming is in our DNA and we have leveraged our skillset to apply game theory to educating and creating meaningful experiences. We believe that if you can dream it we can build it, and if we build it they will come.
Alberta has a dynamic, innovative economy that is building upon its strong resource development roots to position itself as the fastest growing Canadian tech hub. It is going through a re-birth of sorts, shedding its old identity and opening itself up to a whole new way of doing business. RIL is part of the new way of doing business.
We are mindful of our impact and in our projects, actively committed to equity in technology and economic reconciliation, and are guided by:
Red Iron Labs is grateful to Elder Sheldon First Rider for helping us in our land acknowledgement.
In the spirit of reconciliation, we honour and acknowledge Mohkinstsis and the traditional Treaty 7 territory of the Blackfoot Confederacy, Siksika, Kainai and Piikani, as well as the Stoney Nakoda and Tsuut’ina Nations. We acknowledge that this territory is the home to the Metis Nation of Alberta, Region 3 within the historical Northwest Metis homeland. We are grateful for the traditional Knowledge Keepers and Elders who are still with us today and those who have gone before us. We acknowledge all Nations, Indigenous and non, who live, work and play and help us steward this land, honour and celebrate this territory.
Red Iron Labs (aka "Red Iron", aka RIL) is a small studio hustling in Alberta to make technology accessible to all.
Building business resilience is like training for a sport. This article explores how refining pitches, embracing feedback, and adopting a sports mindset have helped me
A game’s name isn’t just a label— it’s the first message players get. For us at Red Iron Labs, finding the right name for MRDRBRS
As we continue refining our approach in the game development industry, we’ve learned that pitching to game publishers is a completely different game compared to