Innovative VR solutions supporting neurological recovery, rehabilitation, and patient wellness.
Engaging education experiences that apply game mechanics to make learning fun and impactful.
Next-generation VR games designed for creativity, social connection, and immersive play.
Tailored VR and interactive technologies built to meet unique business and community needs.
United Vision Logistics | 2020
Hands-on training modules for properly securing large transportation vehicles. The VR simulation was based off traditional HR training videos, and allowed trainees to interactively go through the securement process mandated by corporate policy.
Read more: Calgary based Virtual Reality, Platform & Content CompanyExxonMobil | 2020-2021
Created from photographs taken at the client site, our team created a highly accurate replica of the environment. And created, built and developed the virtual reality process needed to educate and teach workers on how to maintain and repair the large industrial extrusion systems.
ExxonMobil | 2020-2021
The Physical Pipe and Repair Simulation is a series of 4 separate VR modules with physical pipes. It provides an interactive virtual reality environment, to disassemble, repair and reassemble critical pipeline and valve systems in an oil and gas environment. The VR simulation trains technicians how to repair equipment properly and safely.
ExxonMobil | 2019 – 2020
The Cylinder Replacement simulation provides a safe environment for high-risk TEAL training. The VR simulation trains technicians how to replace a cylinder properly and safely.
ExxonMobil | 2019 – 2020
VR training simulation for high-risk procedure. Decanting is a critical process to separate and drain water from a liquid propylene tank. Failure to follow procedure can critically injure personnel or cause a propylene leak into sewage and filtration systems.
Louisiana Economic Development | 2019
Single-level fire fighting VR simulation showcasing two different types of fire extinguishers and how to use them to put out the fires in an industrial environment.
We view technology as an extension of our community centered activism where we have the opportunity to create welcoming, inclusive, accessible spaces for all through our games, projects and VR simulations. Gaming is in our DNA and we have leveraged our skillset to apply game theory to educating and creating meaningful experiences. We believe that if you can dream it we can build it, and if we build it they will come.
Alberta has a dynamic, innovative economy that is building upon its strong resource development roots to position itself as the fastest growing Canadian tech hub. It is going through a re-birth of sorts, shedding its old identity and opening itself up to a whole new way of doing business. RIL is part of the new way of doing business.
We are mindful of our impact and in our projects, actively committed to equity in technology and economic reconciliation, and are guided by:
Red Iron Labs is grateful to Elder Sheldon First Rider for helping us in our land acknowledgement.
In the spirit of reconciliation, we honour and acknowledge Mohkinstsis and the traditional Treaty 7 territory of the Blackfoot Confederacy, Siksika, Kainai and Piikani, as well as the Stoney Nakoda and Tsuut’ina Nations. We acknowledge that this territory is the home to the Metis Nation of Alberta, Region 3 within the historical Northwest Metis homeland. We are grateful for the traditional Knowledge Keepers and Elders who are still with us today and those who have gone before us. We acknowledge all Nations, Indigenous and non, who live, work and play and help us steward this land, honour and celebrate this territory.
Red Iron Labs (aka "Red Iron", aka RIL) is a small studio hustling in Alberta to make technology accessible to all.
Building business resilience is like training for a sport. This article explores how refining pitches, embracing feedback, and adopting a sports mindset have helped me
A game’s name isn’t just a label— it’s the first message players get. For us at Red Iron Labs, finding the right name for MRDRBRS
As we continue refining our approach in the game development industry, we’ve learned that pitching to game publishers is a completely different game compared to