RECENT RELEASES

CANADIAN | VR GAME STUDIO

We are a small studio operating in Calgary Alberta.
ROSALINDA HERNANDEZ
ROSALINDA HERNANDEZ
Communications
I have been working in different facets of communications for the past ten years. Since 2007, I have been an active member of my community, volunteering in different boards and committees. Currently, I am also working on my master’s in international and intercultural communications. I love horror movies and am genuinely petrified of aliens. So starting with Abduction just makes sense.
LLOYD SUMMERS
LLOYD SUMMERS
Co-founder / Developer
I am a self-taught developer, having started coding in Basic before I was even a teenager. I have released over 200 applications and games for various mobile platforms, and worked as the 3D developer for a Calgary-based medical software company. I am a self-professed tech junky, funding over 50 crowdfunding initiatives on Kickstarter and Indigogo. I also volunteer as an Ambassador for MobileNations. I am strong supporter of mentorship, grass roots initiatives and the Calgary Game Developer Association.
Brennah Robinson
Brennah Robinson
Master of Design
I am a graduate of the New Media program at SAIT where I specialized in both graphic design and application development. However, after working with Red Iron Labs, I have also grown to love 3D modeling. Though I am new to Indie video game development, I am super passionate about all things gaming and hope to work on many more projects to come.

GAMES AND PACKages

Game development is an adventure. We get to make cool stuff.

ABDUCTION Prologue

The Story of Jonathan Blake

FREE

  • Horror
  • PC Game (w/ VR Support)
  • You wake up in the middle of the night and realize you’re not alone. Armed with your wits, make it through your apartment and survive the ABDUCTION.
On Steam

VectorWars

Cool arcade space shooter for VR

USD3.99

  • Action
  • PC Game (w/ VR Support)
  • VectorWars is a cool arcade style space shooter, with full support for VR (Oculus, OSVR, HTC Vive) and non-VR (Gamepad/Mouse) support.
On Steam

ABDUCTION EPISODE 1

Her Name Was Sarah

USD19.99

  • Horror
  • PC Game (w/ VR Support)
  • Play as Sarah in this episode, and uncover the truth behind your alien abductors as you wake up and find yourself in an abandoned hospital.
COMING SOON

Unity Asset Pack

MEGA PBR Outdoor Materials Pack (230+)

USD14.99

  • Unity3D Asset Pack
  • 2K Textures
  • With over 230 different materials to pick from, this growing collection of PBR materials is for rapid prototyping and game development.
ON UNITY ASSET STORE

Virtual Reality Support

We get to make some really cool content. After over a year of making horror games, we've come to believe our HMD's are now cursed.
RAZER & OSVR

We are proud to be a part of Razer’s Indie Fund program.

Oculus Rift

Including Gear VR and dev kits.

HTC VIVE

With full room scale control.

DAYDREAM

We may have dabbled in this area from time to time.

Our Vision

We make really great story driven games, and we are part of an amazing community.
We dare to be different! And we are proud to be an indie studio.

Immersive

We are proud to be Calgary's first VR game studio! A truly immersive game stays with you, it changes you, and changes how you perceive the world.

Dark

Horror, darkness, the macabre. We cannot get enough. We make games that excite, scare and sometimes terrify us all.

Open Community

An open community game company is one that participates back, contributes to other studios, and loves building a game community. We believe in education, improving ourselves, inclusion, and transparency.

  • Games

    Having hundreds of mobile titles under our belt, we spent 2016 in a VR focused R&D cycle. By 2017, we began selling new content with thousands units pre-sold.

  • Assets

    Asset sales include developer tools, 3D models, and materials. In 2017 we began selling products to other developers.

  • Services

    Launched in 2017, our services already account for the bulk of our revenue. This includes contracting, development and creative services to other amazing studios.

  • Publishing

    With access to over 250 million gamers, we've begun flexing our publishing arm in advance of our 2018 launch.

SUBSCRIBE & STAY IN TOUCH

... the newsletter is also cursed.

WORK IN PROGRESS

Wondering what we've been up to lately? Here are some highlights...