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VIRTUAL REALITY | HORROR

We create narrative driven virtual reality experiences for a wide range of headests, systems, and consoles. Supported headsets include:
OSVR / HDK

As part of Razers Indie Fund program, we’ve been very fortunate to be part of OSVR from the start The HDK 1.3, 1.4 and 2.0 provides open source VR solutions.

Oculus Rift / Gear VR

Now owned by Facebook, the Oculus Rift was one of the first new-age VR headsets to hit the market.

HTC VIVE

HTC Vive is one of the most unique VR experiences. Built upon full room-scale VR, users can explore and navigate their VR game experiences in real-time.

CARDBOARD / DAYDREAM

Mobile VR is here to stay. We optimize our games as best as possible for mobile VR by reducing poly-counts, and trying to create uniform experiences.

Our Vision

We make great virtual reality games.
Dare to be different! We build all our games story-first, and aim to be truly inclusive.

Immersive

We are one of the first game companies building immersive VR experiences that challenge traditional game design.

Dark

We love everything from apocalyptic survivals, to dark comedy, to tales of the paranormal. Horror to us means more than jump scares! It also means amazing environments full of ambience, atmosphere, suspense (and yes, sometimes the occasional touch of terror).

Inclusive

As a game community, we've come far from where we were 30 years ago. But that doesn't mean we are there yet. We challenge how we build our games, and how we position power and violence in every title.

Local

We utilize local talent in everything we do from development, to graphic design, to audio recordings to marketing itself. This means creating jobs and giving back to our community as much as possible.

  • Development

    Effort spent on development, including alpha, beta and release builds.

  • Marketing

    Time spent on marketing, social media, attending conferences and real life game demos.

  • Art and Audio

    Time spent on everything from sprites, to animations, to 3D modelling and even audio work.

  • Business Dev & Ops

    Covers the time spent on presentations, invoicing, book balancing, and other business creation practices.

CANADIAN | VR GAME STUDIO

We are a small studio operating in Calgary Alberta.
ROSALINDA HERNANDEZ
ROSALINDA HERNANDEZ
Co-founder / Marketing
I have been working in different facets of communications for the past ten years. Since 2007, I have been an active member of my community, volunteering in different boards and committees. Currently, I am also working on my master’s in international and intercultural communications. I love horror movies and am genuinely petrified of aliens. So starting with Abduction just makes sense.
LLOYD SUMMERS
LLOYD SUMMERS
Co-founder / Developer
I am a self-taught developer, having started coding in Basic before I was even a teenager. I have released over 200 applications and games for various mobile platforms, and worked as the 3D developer for a Calgary-based medical software company. I am a self-professed tech junky, funding over 50 crowdfunding initiatives on Kickstarter and Indigogo. I also volunteer as an Ambassador for MobileNations. I am strong supporter of mentorship, grass roots initiatives and the Calgary Game Developer Association.

Feedback

We've had a blast attending different conferences and locations. Check out some of the feedback we've recieved so far!

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