VIRTUAL REALITY | HORROR
We create narrative driven virtual reality experiences for a wide range of headests, systems, and consoles. Supported headsets include:
OSVR / HDK
As part of Razers Indie Fund program, we’ve been very fortunate to be part of OSVR from the start The HDK 1.3, 1.4 and 2.0 provides open source VR solutions.
Oculus Rift / Gear VR
Now owned by Facebook, the Oculus Rift was one of the first new-age VR headsets to hit the market.
HTC Vive is one of the most unique VR experiences. Built upon full room-scale VR, users can explore and navigate their VR game experiences in real-time.
CARDBOARD / DAYDREAM
Mobile VR is here to stay. We optimize our games as best as possible for mobile VR by reducing poly-counts, and trying to create uniform experiences.
We make great virtual reality games.
We are one of the first game companies building immersive VR experiences that challenge traditional game design.
We love everything from apocalyptic survivals, to dark comedy, to tales of the paranormal. Horror to us means more than jump scares! It also means amazing environments full of ambience, atmosphere, suspense (and yes, sometimes the occasional touch of terror).
As a game community, we've come far from where we were 30 years ago. But that doesn't mean we are there yet. We challenge how we build our games, and how we position power and violence in every title.
We utilize local talent in everything we do from development, to graphic design, to audio recordings to marketing itself. This means creating jobs and giving back to our community as much as possible.
Effort spent on development, including alpha, beta and release builds.
Time spent on marketing, social media, attending conferences and real life game demos.
Art and Audio
Time spent on everything from sprites, to animations, to 3D modelling and even audio work.
Business Dev & Ops
Covers the time spent on presentations, invoicing, book balancing, and other business creation practices.
CANADIAN | VR GAME STUDIO
We are a small studio operating in Calgary Alberta.
We've had a blast attending different conferences and locations. Check out some of the feedback we've recieved so far!
Stay up to date on the latest
Time is running out to get Abduction at a significant discount!
After a crazy busy month, we are finally coming to the end of our first Indiegogo Campaign. We’ve begun designs for our limited edition boxed sets, and began working hard to include our backers into our game.
Red Iron Labs, the virtual reality game studio that released Abduction Prologue: The Jonathan Blake Story game demo earlier this year has launched an Indiegogo campaign to seek help from their fans to finance their follow up title Abduction Episode 1: Her name was Sarah.
What are you doing Thursday Nov 17th?
We are proud to announce that we have been selected to participate in the Startup Calgary Launch Party 2016 at the Red & White Club.
Brace yourself! The campaign is coming.
We could really use your help voting for us … and what better way for us to celebrate, than to launch our Indiegogo campaign at the same time?
Come visit us, as a thanks you’ll get some cool swag, a chance to play ABDUCTION, and an early jump into our crowdfunding campaign early to get some awesome deals.
The Launch Party Program
Check out our press release here.
We are proud to announce that Red Iron Labs has been selected as one of Calgary’s top startups, and will be presenting at Pitch Night on October 18th for a chance to showcase at Startup Calgary’s Launch Party in November. […]